Your selections:
"Come together, right now…”: Making remote multiparty in-the-box audio mixing a reality
- Stickland, Scott, Scott, Nathan, Athauda, Rukshan
The Playable City: Refashioning Spaces Within Urban Social Design
- Hight, Craig, Minichiello, Mario, Egglestone, Paul, Drummond, John, O'Callaghan, Simone, Cassin, Andrea, Irvine, Clare
His, hers and theirs: comparative narratives from young people who use violence
- Rak, Louise, Warton, Timothy
The Playable City: Collaborative Workflows for Innovative Urban Social Design
- Hight, Craig, Minichiello, Mario, Egglestone, Paul, O'Callaghan, Simone, Drummond, Jon, Irvine, Clare, Cassin, Andrea
Crowdsourcing: theoretical framework, computational environments and design scenarios
Case studies using multiuser virtual worlds as an innovative platform for collaborative design
- Merrick, Kathryn E., Gu, Ning, Wang, Xiangyu
Methods for evaluating 3D virtual worlds in design education
- Gu, N., Gül, L. F., Williams, A.
Evaluating the use of 3D vitural worlds in collaborative design learning
- Gu, Ning, Nakapan, Walaiporn, Williams, Anthony, Gul, Leman Figen
Second Life: a context for design learning
- Gu, Ning, Gul, Leman Figen, Williams, Anthony, Nakapan, Walaiporn
Understanding the role of virtual environments in collaborative design
- Gul, Leman Figen, Williams, Anthony, Gu, Ning
- Maher, Mary-Lou, Gu, Ning, Kim, Mi Jeong
A method to investigate design cognition in virtual environments
- Gül, Leman Figen, Gu, Ning, Williams, Anthony
Understanding the role of collaborative virtual environments in design communication
- Gül, Leman Figen, Mayer, Mary Lou
Confluence of the real and virtual
- Williams, Anthony, Gu, Ning, Sher, Willy, Gul, Leman Figen
Designing and learning in 3D virtual worlds
- Gu, Ning, Williams, Anthony Philip, Gul, Leman Figen
- Gul, Leman Figen, Maher, Mary Lou
Are you sure you would like to clear your session, including search history and login status?